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- /* $Id: misc.c,v 3.14 1998/09/18 02:32:02 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: misc.c,v $
- * Revision 3.14 1998/09/18 02:32:02 brianp
- * fixed alpha clear problem reported by Sam Jordan
- *
- * Revision 3.13 1998/07/18 03:33:53 brianp
- * glRead/DrawBuffer() generated GL_INVALID_ENUM instead of GL_INVALID_OPERATION
- *
- * Revision 3.12 1998/06/19 02:37:58 brianp
- * fixed an error code in glReadBuffer()
- *
- * Revision 3.11 1998/06/07 22:18:52 brianp
- * implemented GL_EXT_multitexture extension
- *
- * Revision 3.10 1998/04/22 00:52:42 brianp
- * added GLcontext parameter to driver ExtensionString()
- *
- * Revision 3.9 1998/04/14 00:02:10 brianp
- * fixed bug in which whole buffer might be cleared instead of scissor rect
- *
- * Revision 3.8 1998/03/27 04:39:44 brianp
- * Driver.ExtensionString() must now return complete extension list
- *
- * Revision 3.7 1998/03/19 02:04:22 brianp
- * added GL_SGIS_texture_edge_clamp
- *
- * Revision 3.6 1998/03/15 18:50:25 brianp
- * added GL_EXT_abgr extension
- *
- * Revision 3.5 1998/03/15 18:32:12 brianp
- * applied DavidB's patches for v0.23 of fxmesa driver
- *
- * Revision 3.4 1998/02/20 04:50:44 brianp
- * implemented GL_SGIS_multitexture
- *
- * Revision 3.3 1998/02/01 16:37:19 brianp
- * added GL_EXT_rescale_normal extension
- *
- * Revision 3.2 1998/02/01 15:23:52 brianp
- * added ExtensionString() function to device driver
- *
- * Revision 3.1 1998/01/31 23:58:19 brianp
- * new gl_Clear: removed ClearDepthBuffer and ClearColorAndDepth functions
- *
- * Revision 3.0 1998/01/31 20:59:27 brianp
- * initial rev
- *
- */
-
-
- #ifdef PC_HEADER
- #include "all.h"
- #else
- #include <stdlib.h>
- #include <string.h>
- #include "accum.h"
- #include "alphabuf.h"
- #include "context.h"
- #include "depth.h"
- #include "macros.h"
- #include "masking.h"
- #include "misc.h"
- #include "stencil.h"
- #include "types.h"
- #endif
-
-
-
- void gl_ClearIndex( GLcontext *ctx, GLfloat c )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glClearIndex" );
- return;
- }
- ctx->Color.ClearIndex = (GLuint) c;
- if (!ctx->Visual->RGBAflag) {
- /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
- (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
- }
- }
-
-
-
- void gl_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glClearColor" );
- return;
- }
-
- ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F );
- ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
- ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
- ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
-
- if (ctx->Visual->RGBAflag) {
- GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
- GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
- GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
- GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
- (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
- }
- }
-
-
-
-
- /*
- * Clear the color buffer when glColorMask or glIndexMask is in effect.
- */
- static void clear_color_buffer_with_masking( GLcontext *ctx )
- {
- GLint x, y, height, width;
-
- /* Compute region to clear */
- if (ctx->Scissor.Enabled) {
- x = ctx->Buffer->Xmin;
- y = ctx->Buffer->Ymin;
- height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
- width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
- }
- else {
- x = 0;
- y = 0;
- height = ctx->Buffer->Height;
- width = ctx->Buffer->Width;
- }
-
- if (ctx->Visual->RGBAflag) {
- /* RGBA mode */
- GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
- GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
- GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
- GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
- GLint i;
- for (i=0;i<height;i++,y++) {
- GLubyte rgba[MAX_WIDTH][4];
- GLint j;
- for (j=0; j<width; j++) {
- rgba[j][RCOMP] = r;
- rgba[j][GCOMP] = g;
- rgba[j][BCOMP] = b;
- rgba[j][ACOMP] = a;
- }
- gl_mask_rgba_span( ctx, width, x, y, rgba );
- (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, rgba, NULL );
- if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_write_alpha_span( ctx, width, x, y, rgba, NULL );
- }
- }
- }
- else {
- /* Color index mode */
- GLuint indx[MAX_WIDTH];
- GLubyte mask[MAX_WIDTH];
- GLint i, j;
- MEMSET( mask, 1, width );
- for (i=0;i<height;i++,y++) {
- for (j=0;j<width;j++) {
- indx[j] = ctx->Color.ClearIndex;
- }
- gl_mask_index_span( ctx, width, x, y, indx );
- (*ctx->Driver.WriteCI32Span)( ctx, width, x, y, indx, mask );
- }
- }
- }
-
-
-
- /*
- * Clear the front and/or back color buffers. Also clear the alpha
- * buffer(s) if present.
- */
- static void clear_color_buffers( GLcontext *ctx )
- {
- if (ctx->Color.SWmasking) {
- clear_color_buffer_with_masking( ctx );
- }
- else {
- GLint x = ctx->Buffer->Xmin;
- GLint y = ctx->Buffer->Ymin;
- GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
- GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
- (void) (*ctx->Driver.Clear)( ctx, GL_COLOR_BUFFER_BIT,
- !ctx->Scissor.Enabled,
- x, y, width, height );
- if (ctx->RasterMask & ALPHABUF_BIT) {
- /* front and/or back alpha buffers will be cleared here */
- gl_clear_alpha_buffers( ctx );
- }
- }
-
- if (ctx->RasterMask & FRONT_AND_BACK_BIT) {
- /*** Also clear the back buffer ***/
- (*ctx->Driver.SetBuffer)( ctx, GL_BACK );
- if (ctx->Color.SWmasking) {
- clear_color_buffer_with_masking( ctx );
- }
- else {
- GLint x = ctx->Buffer->Xmin;
- GLint y = ctx->Buffer->Ymin;
- GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
- GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
- (void) (*ctx->Driver.Clear)( ctx, GL_COLOR_BUFFER_BIT,
- !ctx->Scissor.Enabled,
- x, y, width, height );
- }
- (*ctx->Driver.SetBuffer)( ctx, GL_FRONT );
- }
- }
-
-
-
- void gl_Clear( GLcontext *ctx, GLbitfield mask )
- {
- #ifdef PROFILE
- GLdouble t0 = gl_time();
- #endif
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glClear" );
- return;
- }
-
- if (ctx->RenderMode==GL_RENDER) {
- GLint x, y, width, height;
- GLbitfield newMask;
-
- if (ctx->NewState) {
- gl_update_state( ctx );
- }
-
- x = ctx->Buffer->Xmin;
- y = ctx->Buffer->Ymin;
- height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
- width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
-
- /* let device driver try to clear the buffers */
- newMask = (*ctx->Driver.Clear)( ctx, mask, !ctx->Scissor.Enabled,
- x, y, width, height );
-
- /* check if only clearing of alpha buffer needed */
- if ( (mask & GL_COLOR_BUFFER_BIT) &&
- (!(newMask & GL_COLOR_BUFFER_BIT)) &&
- (ctx->RasterMask & ALPHABUF_BIT) )
- {
- gl_clear_alpha_buffers( ctx );
- }
-
- if ((mask & GL_COLOR_BUFFER_BIT)
- && ctx->RasterMask & FRONT_AND_BACK_BIT) {
- /*** Also clear the back color buffer ***/
- (*ctx->Driver.SetBuffer)( ctx, GL_BACK );
- (void) (*ctx->Driver.Clear)( ctx, GL_COLOR_BUFFER_BIT,
- !ctx->Scissor.Enabled,
- x, y, width, height );
- (*ctx->Driver.SetBuffer)( ctx, GL_FRONT );
- }
-
- if (newMask & GL_COLOR_BUFFER_BIT) clear_color_buffers( ctx );
- if (newMask & GL_DEPTH_BUFFER_BIT) gl_clear_depth_buffer( ctx );
- if (newMask & GL_ACCUM_BUFFER_BIT) gl_clear_accum_buffer( ctx );
- if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx );
-
- #ifdef PROFILE
- ctx->ClearTime += gl_time() - t0;
- ctx->ClearCount++;
- #endif
- }
- }
-
-
-
- const GLubyte *gl_GetString( GLcontext *ctx, GLenum name )
- {
- static char result[1000];
- static char *vendor = "Brian Paul";
- static char *version = "1.2 Mesa 3.0";
- static char *extensions = "GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_logic_op GL_EXT_blend_subtract GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_vertex_array GL_EXT_texture_object GL_EXT_texture3D GL_MESA_window_pos GL_MESA_resize_buffers GL_EXT_shared_texture_palette GL_EXT_rescale_normal GL_EXT_abgr GL_SGIS_texture_edge_clamp GL_SGIS_multitexture GL_EXT_multitexture";
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glGetString" );
- return (GLubyte *) 0;
- }
-
- switch (name) {
- case GL_VENDOR:
- return (GLubyte *) vendor;
- case GL_RENDERER:
- strcpy(result, "Mesa");
- if (ctx->Driver.RendererString) {
- strcat(result, " ");
- strcat(result, (*ctx->Driver.RendererString)());
- }
- return (GLubyte *) result;
- case GL_VERSION:
- return (GLubyte *) version;
- case GL_EXTENSIONS:
- if (ctx->Driver.ExtensionString) {
- /* driver specifies the extensions */
- return (const GLubyte *) (*ctx->Driver.ExtensionString)(ctx);
- }
- else {
- /* return default extensions */
- return (const GLubyte *) extensions;
- }
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetString" );
- return (GLubyte *) 0;
- }
- }
-
-
-
- void gl_Finish( GLcontext *ctx )
- {
- /* Don't compile into display list */
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glFinish" );
- return;
- }
- if (ctx->Driver.Finish) {
- (*ctx->Driver.Finish)( ctx );
- }
- }
-
-
-
- void gl_Flush( GLcontext *ctx )
- {
- /* Don't compile into display list */
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glFlush" );
- return;
- }
- if (ctx->Driver.Flush) {
- (*ctx->Driver.Flush)( ctx );
- }
- }
-
-
-
- void gl_Hint( GLcontext *ctx, GLenum target, GLenum mode )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glHint" );
- return;
- }
- if (mode!=GL_DONT_CARE && mode!=GL_FASTEST && mode!=GL_NICEST) {
- gl_error( ctx, GL_INVALID_ENUM, "glHint(mode)" );
- return;
- }
- switch (target) {
- case GL_FOG_HINT:
- ctx->Hint.Fog = mode;
- break;
- case GL_LINE_SMOOTH_HINT:
- ctx->Hint.LineSmooth = mode;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- ctx->Hint.PerspectiveCorrection = mode;
- break;
- case GL_POINT_SMOOTH_HINT:
- ctx->Hint.PointSmooth = mode;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- ctx->Hint.PolygonSmooth = mode;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glHint(target)" );
- }
- ctx->NewState |= NEW_ALL; /* just to be safe */
- }
-
-
-
- void gl_DrawBuffer( GLcontext *ctx, GLenum mode )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- switch (mode) {
- case GL_FRONT:
- case GL_FRONT_LEFT:
- case GL_FRONT_AND_BACK:
- if ( (*ctx->Driver.SetBuffer)( ctx, GL_FRONT ) == GL_FALSE ) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- ctx->Color.DrawBuffer = mode;
- ctx->Buffer->Alpha = ctx->Buffer->FrontAlpha;
- ctx->NewState |= NEW_RASTER_OPS;
- break;
- case GL_BACK:
- case GL_BACK_LEFT:
- if ( (*ctx->Driver.SetBuffer)( ctx, GL_BACK ) == GL_FALSE) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- ctx->Color.DrawBuffer = mode;
- ctx->Buffer->Alpha = ctx->Buffer->BackAlpha;
- ctx->NewState |= NEW_RASTER_OPS;
- break;
- case GL_NONE:
- ctx->Color.DrawBuffer = mode;
- ctx->Buffer->Alpha = NULL;
- ctx->NewState |= NEW_RASTER_OPS;
- break;
- case GL_FRONT_RIGHT:
- case GL_BACK_RIGHT:
- case GL_LEFT:
- case GL_RIGHT:
- case GL_AUX0:
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
- }
- }
-
-
-
- void gl_ReadBuffer( GLcontext *ctx, GLenum mode )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- switch (mode) {
- case GL_FRONT:
- case GL_FRONT_LEFT:
- if ( (*ctx->Driver.SetBuffer)( ctx, GL_FRONT ) == GL_FALSE) {
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel.ReadBuffer = mode;
- ctx->Buffer->Alpha = ctx->Buffer->FrontAlpha;
- ctx->NewState |= NEW_RASTER_OPS;
- break;
- case GL_BACK:
- case GL_BACK_LEFT:
- if ( (*ctx->Driver.SetBuffer)( ctx, GL_BACK ) == GL_FALSE) {
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel.ReadBuffer = mode;
- ctx->Buffer->Alpha = ctx->Buffer->BackAlpha;
- ctx->NewState |= NEW_RASTER_OPS;
- break;
- case GL_FRONT_RIGHT:
- case GL_BACK_RIGHT:
- case GL_LEFT:
- case GL_RIGHT:
- case GL_AUX0:
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
- }
-
- /* Remember, the draw buffer is the default state */
- (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
- }
-